⇦ | primrose [main]
Last updated on: 2024-12-23 08:15 [UTC]

Metadata for primrose in main

primrose.desktop - 6+dfsg1-5 ⚙ amd64 ⚙ armel ⚙ armhf ⚙ i386 ⚙ mips64el ⚙ ppc64el ⚙ riscv64 ⚙ s390x

Icon
---
Type: desktop-application
ID: primrose.desktop
Package: primrose
Name:
  C: Primrose
Summary:
  C: Captivating tile-clearing puzzle game
Description:
  it: >-
    <p>Primrose è un gioco rompicapo di Jason Rohrer e un commiato dai suoi giochi precedenti.</p>

    <p>Primrose è un&apos;esplorazione nell&apos;alta giocabilità nei giochi a singolo giocatore. È un gioco di eliminazione
    e posizionamento di tasselli con reazioni a catena e senza elementi gravitazionali o temporali. L&apos;audio è limitato
    al minimo, salvo gli effetti sonori dinamici che si modificano con il progresso e gli eventi del gioco. È stato progettato
    per essere un gioco informale ma impegnativo e intelligente per telefoni cellulari.</p>

    <p>Il giocatore posiziona coppie di tasselli colorati su una griglia 7x7. I tasselli vengono eliminati circondando un
    gruppo di un colore con un altro gruppo di un colore, ottenendo dei punti. I tasselli eliminati modificano il colore del
    gruppo di colore circostante, permettendo reazioni a catena che assegnano più punti. Più colori sono aggiunti quando più
    tasselli sono posizionati sulla griglia e da ultimo il gioco termina quando la griglia si riempie.</p>

    <p>Primrose ha una classifica dei migliori punteggi via rete con una moviola dei punteggi più alti, un tutorial esaustivo
    con esempi animati, una modalità per daltonici, grafica d&apos;altri tempi brillante e pulsante ed effetti sonori di tipo
    sintetico.</p>
  fr: >-
    <p>Primrose est un casse-tête de Jason Rohrer et un dérivé de ses précédents jeux.</p>

    <p>Primrose est un plongeon dans l’immense jouabilité des jeux pour un seul joueur. C’est un jeu d’effacement et de placement
    de cases avec réaction en chaînes sans éléments de gravitation ou de temps. La partie audio est limitée à des effets sonores
    minimaux mais dynamiques variant avec les évènements et le déroulement du jeu. Il a été conçu pour être un jeu relaxe
    mais stimulant et intelligent pour les téléphones mobiles.</p>

    <p>Le joueur colore des paires de cases sur une grille 7x7. Les cases sont effacées en entourant un groupe de même couleur
    avec un autre groupe de même couleur, permettant d’accumuler des points. Les cases décolorées modifient la couleur du
    groupe encerclant, permettant des réactions en chaîne et plus de points. Plus de couleurs sont ajoutées en fonction des
    cases qui ont été colorées sur la grille et finalement le jeu se termine quand la grille est complète.</p>

    <p>Primrose propose un tableau des plus hauts scores à l’aide d’Internet avec rediffusion instantanée des plus hauts scores,
    un tutoriel complet avec des exemples animés, un mode daltonien, des graphismes rétros lumineux et palpitants, et des
    effets sonores inspirés de musique synthétique.</p>
  C: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.</p>

    <p>Primrose is an exploration into deep gameplay in single-player games. It is a tile clearing and placement game with
    chain reactions and without gravity or timing elements. The audio is limited to minimal but dynamic sound effects that
    change with game events and progress. It was designed as a casual but engaging and intelligent game for mobile phones.</p>

    <p>The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding one colour group with another
    colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing for chain
    reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the
    game will end when the grid fills up.</p>

    <p>Primrose features a networked high score board with instant replay of the high scores, a comprehensive tutorial with
    animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
  da: >-
    <p>Primrose er et puslespil af Jason Rohrer og en udledning fra hans tidligere spil.</p>

    <p>Primrose er en udforskning i en spilide for spil med en spiller. Det er et spil hvor felter skal ryddes og placeres
    med kædereaktioner og uden tyngdekraft eller tidselementer. Lyden er begrænset til et minimum, men med dynamiske lydeffekter
    som ændrer sig med spilhændelser og fremskridt. Spillet blev designet som et behageligt men fængslende og intelligent
    spil for mobiltelefoner.</p>

    <p>Spilleren placerer par af farvede felter på et 7x7-gitter. Felter ryddes ved at omgive en farvegruppe med en anden
    farvegruppe, hvilket giver point. De ryddede felter ændrer farven for den omgivende farvegruppe, der tillader kædereaktioner
    som giver yderligere point. Flere farver tilføjes når flere felter er blevet placeret på gitteret og eventuelt vil spillet
    slutte når gitteret er fyldt op.</p>

    <p>Primrose indeholder en netværksbaseret registrering af point med øjeblikkelig oversigt over de bedste resultater, en
    omfattende guide med animerede eksempler, en tilstand uden farver, glødende, pulserende, retro grafik og synth-inspirerede
    lydeffekter.</p>
  en: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.</p>

    <p>Primrose is an exploration into deep gameplay in single-player games. It is a tile clearing and placement game with
    chain reactions and without gravity or timing elements. The audio is limited to minimal but dynamic sound effects that
    change with game events and progress. It was designed as a casual but engaging and intelligent game for mobile phones.</p>

    <p>The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding one colour group with another
    colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing for chain
    reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the
    game will end when the grid fills up.</p>

    <p>Primrose features a networked high score board with instant replay of the high scores, a comprehensive tutorial with
    animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
Categories:
- Game
- LogicGame
Keywords:
  C:
  - puzzle
  - game
  - tile
  - clearing
Icon:
  cached:
  - name: primrose_primrose.png
    width: 48
    height: 48
  - name: primrose_primrose.png
    width: 64
    height: 64
  - name: primrose_primrose.png
    width: 128
    height: 128
  remote:
  - url: p/pr/primrose.desktop/790912bb1f8bc5d0a7e9107d9218bfaa/icons/128x128/primrose_primrose.png
    width: 128
    height: 128
  stock: primrose
Launchable:
  desktop-id:
  - primrose.desktop

primrose.desktop - 6+dfsg1-5+b1 ⚙ arm64

Icon
---
Type: desktop-application
ID: primrose.desktop
Package: primrose
Name:
  C: Primrose
Summary:
  C: Captivating tile-clearing puzzle game
Description:
  it: >-
    <p>Primrose è un gioco rompicapo di Jason Rohrer e un commiato dai suoi giochi precedenti.</p>

    <p>Primrose è un&apos;esplorazione nell&apos;alta giocabilità nei giochi a singolo giocatore. È un gioco di eliminazione
    e posizionamento di tasselli con reazioni a catena e senza elementi gravitazionali o temporali. L&apos;audio è limitato
    al minimo, salvo gli effetti sonori dinamici che si modificano con il progresso e gli eventi del gioco. È stato progettato
    per essere un gioco informale ma impegnativo e intelligente per telefoni cellulari.</p>

    <p>Il giocatore posiziona coppie di tasselli colorati su una griglia 7x7. I tasselli vengono eliminati circondando un
    gruppo di un colore con un altro gruppo di un colore, ottenendo dei punti. I tasselli eliminati modificano il colore del
    gruppo di colore circostante, permettendo reazioni a catena che assegnano più punti. Più colori sono aggiunti quando più
    tasselli sono posizionati sulla griglia e da ultimo il gioco termina quando la griglia si riempie.</p>

    <p>Primrose ha una classifica dei migliori punteggi via rete con una moviola dei punteggi più alti, un tutorial esaustivo
    con esempi animati, una modalità per daltonici, grafica d&apos;altri tempi brillante e pulsante ed effetti sonori di tipo
    sintetico.</p>
  fr: >-
    <p>Primrose est un casse-tête de Jason Rohrer et un dérivé de ses précédents jeux.</p>

    <p>Primrose est un plongeon dans l’immense jouabilité des jeux pour un seul joueur. C’est un jeu d’effacement et de placement
    de cases avec réaction en chaînes sans éléments de gravitation ou de temps. La partie audio est limitée à des effets sonores
    minimaux mais dynamiques variant avec les évènements et le déroulement du jeu. Il a été conçu pour être un jeu relaxe
    mais stimulant et intelligent pour les téléphones mobiles.</p>

    <p>Le joueur colore des paires de cases sur une grille 7x7. Les cases sont effacées en entourant un groupe de même couleur
    avec un autre groupe de même couleur, permettant d’accumuler des points. Les cases décolorées modifient la couleur du
    groupe encerclant, permettant des réactions en chaîne et plus de points. Plus de couleurs sont ajoutées en fonction des
    cases qui ont été colorées sur la grille et finalement le jeu se termine quand la grille est complète.</p>

    <p>Primrose propose un tableau des plus hauts scores à l’aide d’Internet avec rediffusion instantanée des plus hauts scores,
    un tutoriel complet avec des exemples animés, un mode daltonien, des graphismes rétros lumineux et palpitants, et des
    effets sonores inspirés de musique synthétique.</p>
  C: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.</p>

    <p>Primrose is an exploration into deep gameplay in single-player games. It is a tile clearing and placement game with
    chain reactions and without gravity or timing elements. The audio is limited to minimal but dynamic sound effects that
    change with game events and progress. It was designed as a casual but engaging and intelligent game for mobile phones.</p>

    <p>The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding one colour group with another
    colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing for chain
    reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the
    game will end when the grid fills up.</p>

    <p>Primrose features a networked high score board with instant replay of the high scores, a comprehensive tutorial with
    animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
  da: >-
    <p>Primrose er et puslespil af Jason Rohrer og en udledning fra hans tidligere spil.</p>

    <p>Primrose er en udforskning i en spilide for spil med en spiller. Det er et spil hvor felter skal ryddes og placeres
    med kædereaktioner og uden tyngdekraft eller tidselementer. Lyden er begrænset til et minimum, men med dynamiske lydeffekter
    som ændrer sig med spilhændelser og fremskridt. Spillet blev designet som et behageligt men fængslende og intelligent
    spil for mobiltelefoner.</p>

    <p>Spilleren placerer par af farvede felter på et 7x7-gitter. Felter ryddes ved at omgive en farvegruppe med en anden
    farvegruppe, hvilket giver point. De ryddede felter ændrer farven for den omgivende farvegruppe, der tillader kædereaktioner
    som giver yderligere point. Flere farver tilføjes når flere felter er blevet placeret på gitteret og eventuelt vil spillet
    slutte når gitteret er fyldt op.</p>

    <p>Primrose indeholder en netværksbaseret registrering af point med øjeblikkelig oversigt over de bedste resultater, en
    omfattende guide med animerede eksempler, en tilstand uden farver, glødende, pulserende, retro grafik og synth-inspirerede
    lydeffekter.</p>
  en: >-
    <p>Primrose is a puzzle game by Jason Rohrer and a departure from his previous games.</p>

    <p>Primrose is an exploration into deep gameplay in single-player games. It is a tile clearing and placement game with
    chain reactions and without gravity or timing elements. The audio is limited to minimal but dynamic sound effects that
    change with game events and progress. It was designed as a casual but engaging and intelligent game for mobile phones.</p>

    <p>The player places pairs of coloured tiles on a 7x7 grid. Tiles are cleared by surrounding one colour group with another
    colour group, scoring points. The cleared tiles change the colour of the surrounding colour group, allowing for chain
    reactions that give more points. More colours are added as more tiles have been placed on the grid and eventually the
    game will end when the grid fills up.</p>

    <p>Primrose features a networked high score board with instant replay of the high scores, a comprehensive tutorial with
    animated examples, a colourblind mode, glowing, pulsating, retro graphics and synth-inspired sound effects.</p>
Categories:
- Game
- LogicGame
Keywords:
  C:
  - puzzle
  - game
  - tile
  - clearing
Icon:
  cached:
  - name: primrose_primrose.png
    width: 48
    height: 48
  - name: primrose_primrose.png
    width: 64
    height: 64
  - name: primrose_primrose.png
    width: 128
    height: 128
  remote:
  - url: p/pr/primrose.desktop/790912bb1f8bc5d0a7e9107d9218bfaa/icons/128x128/primrose_primrose.png
    width: 128
    height: 128
  stock: primrose
Launchable:
  desktop-id:
  - primrose.desktop